The description of the remontoir opens: "There is three things to be observed in this piece of work. The high tooth count gives the timekeeper an eight-day duration. The remontoir is powered by a strong spring attached to the wheel marked as having 72 teeth and connects to the watch via a 288-toothed wheel. The remontoir mechanism is activated every 20 minutes by the two levers A1 and A2. He has replaced the standard fusee and mainspring with a spring remontoir. Laurans' innovation is the watch's source of energy. It is immediately apparent that this is not a radical re-design of the watch. The watch itself is shown with only the great wheel and centre pinion numbered - clearly it has a verge escapement and is absolutely typical of the period. The paper describes "a piece of watch work that shall goe upon sea as well as the best pendulum clock on land" and is accompanied by a simple drawing that illustrates the layout of the wheels within the watch. Decades later the required accuracy was ultimately achieved by John Harrison's watch (H4), which employs a similar re-winding mechanism, although much refined and acting only on the escapement (the heart of the watch - the ticking part).įor those of a more technical bent, here's an attempt to summarise the key points of Laurans' description. Laurans identified two key problems with the pocket watch and his design goes some way to overcome them. But the best pocket watch of the day could only keep time to within a minute a day - nowhere near the three seconds per day required to fulfil the conditions of the 1714 Longitude Act. Put simply, the pocket watch was seemingly the ideal longitude solution. The existence of this manuscript certainly proves that John Harrison was not the first inventor of the spring remontoir. Not only is this paper the earliest reference to a spring-driven remontoir system (or re-winding mechanism) that I am aware of, but the paper might also have been a source of inspiration to John Harrison when he began planning his second marine timekeeper. Try again later.Whilst looking up some of George Graham's papers at the Royal Society, I came across an intriguing paper (Cl.P/3ii/13), sent to the Society in 1721 and simply signed Laurans. An error has occurred the feed is probably down.What does your narrative system need to do? – Emily Short's Interactive Storytelling on Narrative and Chance in Orion Trail.What does your narrative system need to do? – Emily Short's Interactive Storytelling on Mailbag: Applying Filters to Character Dialogue.The Memory Machine #63 – The History (and Present!) of Text Adventures – The Memory Machine Podcast on Counterfeit Monkey.Nathanael Nerode on Mailbag: The Unique Selling Points of Parser IF July 10th – Critical Distance on Writing for Games: Theory & Practice (Hannah Nicklin).End of June Link Assortment, Slightly Late.Writing for Games: Theory & Practice (Hannah Nicklin).Some comments follow, on the Epic Origins of CamelGirl!.Ĭontinue reading “Spring Thing games: The Epic Origins of CamelGirl!” Author Emily Short Posted on ApOctoCategories interactive fiction, parser, Reviews Tags Spring Thing, The Epic Origins of CamelGirl! 2 Comments on Spring Thing games: The Epic Origins of CamelGirl! Search for: Search Categories Categories Archives Archives Recent Posts Judges are permitted to comment on games during the competition as long as such comments are clearly marked - so consider yourself warned. I have been wishing for some new IF to play, and conveniently, Spring Thing games are out. Spring Thing sometimes suffers from a relatively low number of votes and reviews, which is too bad, because the games tend to be interesting and more fully developed than the average IF Comp game so if you have a chance to play and vote, please do so.Ĭontinue reading “Epic Origins of CamelGirl revisited, and Spring Thing conclusion” Author Emily Short Posted on ApOctoCategories interactive fiction, parser, Reviews Tags Fate, Reluctant Resurrectee, Spring Thing, Starship Volant, The Epic Origins of CamelGirl! Leave a comment on Epic Origins of CamelGirl revisited, and Spring Thing conclusion Spring Thing games: The Starship Volant ![]() I’ll continue with some more comments and my overall impressions of Spring Thing after the cut but if you’ve played the games at all, remember to vote! The deadline is Wednesday, April 25. ![]() I had already played the opening of “Epic Origins of CamelGirl!”, but it turned out that the bug I encountered was due to interpreter problems, not the game, so I went back and gave it another chance with a different interpreter (under Windows XP).
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