NAP_UNBREAKABLE_MONTHS = 12, - NAPS cannot be broken for this many months NAP_EXPIRY_MONTHS = 48, - NAPs expire after this many months WARGOAL_PER_JUSTIFY_AND_WAR_COST_FACTOR = 0.25, - Cost factor per nation at war with or justifying againstīASE_BOOST_PARTY_POPULARITY_DAILY_PP = 0.5, - Daily pp cost for boost party popularityīASE_BOOST_PARTY_POPULARITY_DAILY_DRIFT = 0.2, - Daily amount of popularity that will be added by the activity.īASE_STAGE_COUP_DAILY_PP = 0.5, - Daily pp cost for staging a coupīASE_STAGE_COUP_TOTAL_COST = 200, - Equipment consume factor for stage coup. MIN_WARGOAL_JUSTIFY_COST = 0.5, - It always takes atleast 10 days to justify a wargoal WARGOAL_JUSTIFY_TENSION_FROM_PRODUCTION = 30.0, - Base value scaled by production capacity of country compared to biggest country WARGOAL_WORLD_TENSION_REDUCTION = - 0.9, - Reduction of pp cost for wargoal at 100% world tension, scales linearly WARGOAL_VERSUS_MAJOR_AT_WAR_REDUCTION = - 0.75, - reduction of pp cost for wargoal vs major at war. TRUCE_BREAK_COST_PP = 200, - Base cost in PP of breaking a truce by joining a war or accepting a call to war ( you cannot declare war yourself until the truce if up ), this is then multiplied by the time left on the truce ( so once half the truce is up it only cost 50% of this )īASE_PEACE_ANNEX_FACTOR = 100, - Base factor for annexation in %.īASE_PEACE_PUPPET_FACTOR = 100, - Base factor for puppet in %.īASE_PEACE_LIBERATE_FACTOR = 100, - Base factor for liberate in %.īASE_PEACE_TAKE_UNCONTROLLED_STATE_FACTOR = 10.0, - Base factor for taking state you do not controlīASE_PEACE_TAKE_FACTION_CONTROLLED_STATE_FACTOR = 0.5, - Base factor for taking state you do not control, but someone in faction doesīASE_PEACE_FORCE_GOVERNMENT_COST = 100, - Base cost for forcing a country to change government.īASE_IMPROVE_RELATION_COST = 10, - Political power cost to initiate relation improvementīASE_IMPROVE_RELATION_SAME_IDEOLOGY_GROUP_MAINTAIN_COST = 0.2, - Political power cost each update when boosting relations with nation of same ideologyīASE_IMPROVE_RELATION_DIFFERENT_IDEOLOGY_GROUP_MAINTAIN_COST = 0.4, - Political power cost each update when boosting relations with nation of different ideologyīASE_GENERATE_WARGOAL_DAILY_PP = 0.2, - Daily pp cost for generation of wargoals MIN_OPINION_VALUE = - 100, - Min opinion value cap.īASE_TRUCE_PERIOD = 30, - Base truce period in days. MAX_OPINION_VALUE = 100, - Max opinion value cap. MIN_TRUST_VALUE = - 100, - Min trust value cap.īASE_TRUST_FACTOR = 100, - Base trust factor in % for opinion. MAX_TRUST_VALUE = 100, - Max trust value cap. MIN_FEAR_VALUE = - 100, - Min fear value cap.īASE_FEAR_FACTOR = 0, - Base fear factor in % for opinion MAX_FEAR_VALUE = 100, - Max fear value cap. The popup messages that doesn't require the player respond will automatically hide after some timeout.ĪIR_LOG_TIMEOUT_HOURS = 24, - Data storring dataīASE_SURRENDER_LEVEL = 1.0, - Surrender when level reached. MESSAGE_TIMEOUT_DAYS = 60, - Useful if running the handsoff game. MAJOR_PARTICIPANTS_FOR_MAJOR_WAR = 3, - Minimum number of major countries involved in a war to consider it major enough to not end the game even though the enddate has been reached. LAG_DAYS_FOR_PAUSE = 25, - Days of client lag for pause of gamespeed. LAG_DAYS_FOR_LOWER_SPEED = 10, - Days of client lag for decrease of gamespeed MAP_SCALE_PIXEL_TO_KM = 7.114, - Yes, we did the math
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